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An independent game development studio formed by the talented developers that led the creation and production of some of the best selling video games in the world. Reload is developing content to entertain an ever expanding audience for emerging Virtual Reality and existing game platforms.

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    James Chung

    Founder of Reload Studios. James has worked on creating products for some of the most influential game companies in recent years. As a developer for core and casual games, he has garnered invaluable experience and practical knowledge in the development and production of interactive media.

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    Taehoon Oh

    Reload Studios’ co-founder and an ex-lead artist from Infinity Ward which created a famous “Call of Duty” series. He worked most of weapons and vehicles from last six COD projects over ten years. Also he won 1st place from a world-class game art competition “Dominance War”.

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    Pete Blumel

    Pete Blumel has over 19 years of experience in feature film, animation and AAA interactive production.  He served in a key producer role at Infinity Ward where he became intimately involved in the creation and production of the Call of Duty: Modern Warfare series and Ghosts video games. Prior to that, he spent over a decade at Amblin Entertainment and Dreamworks Animation.

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    Hougant Chen

    Hougant Chen is an industry veteran with over a decade of professional video game development experience. Among other titles, he has helped ship critically acclaimed titles such as Call of Duty: Ghosts, Call of Duty: Modern Warfare 3 and Homefront. Originally from New York, Hougant earned a BS in Computer Science from Binghamton University.

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    Nik Ranieri

    Nik began animating for Disney in 1987 on the London, England-based animation crew of WHO FRAMED ROGER RABBIT.  Soon after that he animated on THE LITTLE MERMAID and worked on most major Disney feature animated films since.  Nik Ranieri has been named the 20th most influential animator in Disney history on the blog The 50 Most Influential Disney Animators.

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    Yongwoo Cho

    Since 2001,  he contributed to game projects related to properties from Disney, Pixar, and Nickelodeon at Heavy Iron Studios. Expert at concept art, 3D modeling, texturing, & lighting; he also has extensive experience in art pipeline development and leading teams (local and remote).  He holds degrees in Materials Engineering from UCLA and in Illustration from Art Center.

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    Chetan Bedi

    Chetan is a versatile and experienced designer who has worked on 3rd person action games (Tron: Evolution), first person shooters ( Call of Duty: Modern Warfare 3 and Ghosts ), and mobile games. He also has experience working on a wide array of game engines from Source to Quake to Unity to Unreal.

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    Mylene Santos Dondi

    With over 10 years of experience as a 3-D artist on TV and feature film projects, including Mickey Mouse Clubhouse, Hoodwinked, and most recently, Vfx for the live action film, Day of the Triffids. Her love for art and knack for realism extend far beyond the 3-D world, as she moves from drawing to painting, 2-D animation and sculpture with the same passion and dedication she brings to all her work.

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    Takehiro Nishikawa

    Takehiro studied and began his animation career in Tokyo, Japan in TV animation. He further honed his skills by receiving a BA in character animation in California Institute of the Arts.   Upon graduation, he has already created 5 CG animated short movies. One of which, called “Memory”, garnered a first place at a film competition.

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    Jae Hyun Yoo

    With his love of computer science and creating interactive art, Jae has contributed to Frozen, Wreck It Ralph, Big Hero 6, Starcraft ll, World of Warcraft and Diablo lll related to properties from Walt Disney Animation Studios and Blizzard. He also holds an award from Google Competition for creating interactive art with code.

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    Don Poole

    Don has been developing video games for 17 years with 9 AAA titles from some of the best studios in the industry. With a background in fine art, his career focus evolved from environment art to level and game design. He’s developed IP, gameplay, and mulit-player maps for Kojima LA, Naughty Dog, Midway, Sucker Punch, & Crystal Dynamics.





VR (Virtual Reality) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment.



  • Software Engineer

    March 9, 2015 • Careers

    SOFTWARE ENGINEER Tarzana, CA   TECHNICAL REQUIREMENTS • Proficiency in C/C++ Object Oriented Design with solid 3D math background. •...

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  • Senior Level Designer

    March 9, 2015 • Careers

    SENIOR LEVEL DESIGNER Tarzana, CA   Reload Studios is seeking a sharp, creative Senior Level Designer to create awesome gameplay experiences in...

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